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Multidisciplinary Programmes
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The concept of experiential learning was proposed by Carl Ransom Rogers. An American psychologist believed that humans are capable of becoming whole people through self-discovery. He stressed the interdependence of our thoughts, feelings, and deeds. We are not separate entities; rather, we’re connected parts of a greater whole. This theory was primarily employed to explain adult learners’ learning mechanisms and then applied to adolescent and school-going learners. In exploring the essence of learning, Rogers identified two types: cognitive and experiential. He described cognitive learning as inherently meaningless unless applied practically, encompassing knowledge such as vocabulary, multiplication tables, mathematical formulas, historical events, and geographical facts. In contrast, experiential learning is crucial for personal development and well-being, involving the practical application of knowledge, such as learning about engines to repair a car or applying psychological principles to help children overcome bad habits.
Experiential learning is learner-centred, addressing the needs and desires of the learner. Rogers outlined its characteristics as follows:
“Experiential learning is the process whereby knowledge is created through the transformation of experience. Knowledge results from the combination of grasping and transforming experience.” as said by David C. Kolb. Experiential learning is a process through which students develop knowledge, skills, and values from direct experiences outside a traditional academic setting. Well-planned, supervised, and assessed experiential learning programs have the potential to stimulate academic inquiry by promoting interdisciplinary learning, civic engagement, career development, cultural awareness, leadership, and other professional and intellectual skills. Learning that is considered “experiential” contains the following elements:
Experiential learning is a well-known model in education. David A. Kolb published his experiential learning theory (ELT) in 1984, inspired by the work of the gestalt psychologists Kurt Lewin, John Dewey, and Jean Piaget. Kolb’s Experiential Learning Theory defines experiential learning as “the process whereby knowledge is created through the transformation of experience. Knowledge results from the combination of grasping and transforming experience.”This cycle involves four stages: concrete experience, reflective observation, abstract conceptualization, and active experimentation.

Fig.: Kolb’s Experiential Learning Cycle (1974)
In architecture and design education, courses typically emphasise practical, student-centred approaches. Experiential learning, for example, allows students to engage in hands-on projects and gain insights from real-world situations. Participative learning fosters collaboration, encouraging students to actively contribute to discussions and design projects, and enhancing critical thinking and communication skills. The curriculum’s integration of problem-solving methodologies enables students to systematically address complex design challenges, such as developing sustainable architectural solutions for community development. The School of Architecture and Design at K. R. Mangalam University has adopted these student-centred methods, transforming the learning experience. Faculty members now act as mentors and guides, creating a more dynamic and interactive educational environment and equipping students with practical skills to effectively tackle real-world design issues.
Experiential Learning: Experiential learning involves learning through direct experience, often in a real-world context. This approach involves immersive and interactive activities. The school integrates various experiential learning activities to enrich students’ educational journeys.

Photo: Design Project

Photo: Students working at the KRMU construction yard.

Photo: Students taking measurements at the site visit

Photo: The many tile factory visits empowered students with an understanding of tile-making and storage techniques.

Photo: Educational trip to Dharamshala

Photo: Group discussion for the NASA project

Photo: The collaborative design studio exercise with BBDU Lucknow allowed students to get exposure to the teaching and learning of other HEIs.

Photo: Students contributed to the community-driven revitalization for education and transformation (CREAT) initiative, spearheaded by the School of Architecture and Design (SOAD).
These experiential learning activities transcend traditional teaching, bridging theory and practice for a holistic architectural and design education. The mentorship, combined with a curriculum that emphasizes practical skills and real-world applications, ensures that students are well-prepared to effectively tackle the complex design issues they will face in their professional careers.
Get quick answers to the most common questions about experiential learning in architecture and design. Experiential learning is a hands-on approach where students learn by doing through real projects, site visits, and practical design activities. It helps students connect theory with real-world practice, improving creativity, problem-solving, and technical skills. It enhances creativity, decision-making, and practical understanding through workshops, studio work, and collaborative projects. Activities include design projects, construction yard work, industrial visits, workshops, and community-based projects.FAQs
What is experiential learning in architecture and design?
Why is experiential learning important for architecture students?
How does experiential learning benefit design students?
What activities are included in experiential learning?
